Cross-platform gaming is a wonderful idea, but Sony’s showing off something even more impressive at E3 this year — a game that you can starting playing on either PS3 or the PlayStation Vita handheld and immediately transfer to another console. Ruin leverages cloud storage to save your entire hack-and-slash RPG game, right down to the positions and actions of every nearby enemy and the structures you’ve destroyed. Then, a second or eight after you hit load on another machine, you’re right back in the very same fight. Resuming on console or handheld and picking up exactly where you left off — yep, it’s a bona fide continuous client , and we had to give it a try. So, off to Sony’s E3 2011 booth we went, to seek out developer Idol Minds. With both Vita and PS3 connected to a local router, it was both as simple and as mind-blowing as you’d expect — simply save on one (no matter what you’re doing), load on the other, and everything (save certain scripted animations) loads exceptionally quickly. In fact, Idol Minds VP Jeff Litchford said that while show floor conditions necessitated the local router, Ruin ‘s cloud resume functionality would even work over 3G, as the save files are actually fairly small, on the order of 250KB. He couldn’t tell us whether you’ll have to purchase two copies of the game to make the magic happen (we’re hoping not), but he did have some good news on the cloud storage front: it won’t cost a thing to save your game data, not even a subscription to PlayStation Plus . Sean Buckley contributed to this report. PlayStation Vita title ‘Ruin’ connects to PS3 for continuous client gameplay, we give it a swing (video) originally appeared on Engadget on Wed, 08 Jun 2011 22:42:00 EDT. Please see our terms for use of feeds . Permalink