Chinese prisoners forced to produce virtual gold, real profits for their guards

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The virtual goods economy of massively multiplayer online games may be thriving, but it’s also stimulating an undesirable side-effect: exploitation. A former detainee at a prison in Heilongjiang province, China, has told the Guardian about how he was habitually forced into playing MMOs like World of Warcraft for the collection of loot, which the prison guards would then resell online for as much as

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Posted by on May 26, 2011. Filed under News, Tech. You can follow any responses to this entry through the RSS 2.0. You can skip to the end and leave a response. Pinging is currently not allowed.

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