Chinese prisoners forced to produce virtual gold, real profits for their guards

The virtual goods economy of massively multiplayer online games may be thriving, but it’s also stimulating an undesirable side-effect: exploitation. A former detainee at a prison in Heilongjiang province, China, has told the Guardian about how he was habitually forced into playing MMOs like World of Warcraft for the collection of loot, which the prison guards would then resell online for as much as

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on May 26, 2011. Filed under
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